![]() I still need to add a few more shrub and tree types to this scene but after my first overnight test render, I'm hesitant to keep going with this workflow with such unpredictable results. I have to use proxies and point cache to keep the scene manageable. The only changes in the project scene are proxy rotation & scale. Its far better when doing a viewport render, but still has the odd branch disappearingĭo you have any idea why this happening? The library scene render also has far fewer issues than the project scene render. In the attached video you can see the issues when rendering. It is advisable to use an unbiased or progressive render setting such as Easy 08, 9, 10 or 11.Have just purchased GrowFx this week for a huge project due soon and am getting crazy results in vray next using vray proxy with point cache & Max 2020ġ.) Optimise trees down to around 250k polys (reducing leaf density, swapping metameshes to cylinders, optimizing faces and increasing steps on branches)ģ.) Record animation with point cache (100 frames)Ĥ.) remove point cache, convert growfx to mesh then to vray proxy mesh
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